Undergraduate Project

The Pro Player

A concept for an AR/VR suit to be used for Wide Receiver training

Class

Electronic Packaging

Completion Date

Key Skills

Product Design

Project Summary

  • Developed a concept for a next-generation football performance suit inspired by Iron Man technology.

  • Designed a wearable system capable of assisting NFL Combine testing, receiver drills, and athlete training.

  • Integrated augmented reality, motion tracking, and powered assistance into a football-specific exosuit concept.

Goals/Requirements

  • Complete NFL Combine events including the 40-yard dash, short shuttle, vertical jump, and standing broad jump.

  • Perform wide receiver-specific drills including sideline tap-tap, over-the-shoulder catch, multiple catch/gauntlet, and pass routes.

  • Create a form-fitting system that balances mobility, durability, and impact protection.

  • Provide training capabilities through augmented and virtual reality integration.

  • Design a wearable platform capable of real-time feedback and performance analysis.

Outcome

  • Designed a multi-layer suit architecture consisting of a moisture-wicking, high-elasticity spandex lining, foam rubber elastic polyurethane padding, and a TPU outer shell.

  • Selected spandex for the inner lining to provide flexibility, prevent abrasions, and improve comfort during movement while integrating position sensors for real-time form feedback.

  • Used polyurethane foam padding to mimic traditional football protective equipment while providing impact absorption during tackles and collisions.

  • Implemented conductive threads/e-textiles within the padding layer to transmit power and signals to the suit's motorized joints.

  • Selected TPU for the outer shell due to its durability, flexibility, and ability to protect embedded printed circuits while maintaining mobility.

  • Integrated friction-enhancing glove materials to improve football grip and incorporated motors at movable joints to assist athletic movements.

  • Used thermosetting black epoxy resin to encapsulate and protect the suit's electronic systems.

  • Incorporated passive heat pipes throughout the suit to manage heat dissipation without restricting movement.

  • Developed an electronics architecture consisting of an Arduino Uno main controller and four Lilypad Arduino sub-boards for distributed control throughout the suit.

  • Designed detachable connections using a D-sub port for the helmet, circular power ports, and discrete wire connectors for communication between motors and control systems.

  • Applied RoHS-compliant lead-free Sn/Ag/Cu solder to improve environmental safety and electronics reliability.

  • Created an AR-enabled helmet using Microsoft HoloLens technology, integrated microphones, speakers, cameras, proximity sensors, and a temple-mounted touchpad for communication and interface control.

  • Developed a VR training configuration using a modified VirtuSphere and Oculus Rift to enable immersive field simulations while inductive coils provided wireless charging during training.

Conclusion

  • Demonstrated the potential of wearable technology to enhance athlete training, safety, and performance analysis.

  • Created a concept combining biomechanics, robotics, and immersive technology into a football training platform.

  • Identified future challenges including power management, system weight, real-time control, and practical implementation.

  • Established a foundation for further exploration of smart athletic equipment and human-machine interaction.

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